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16-Bit Audio
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A unit of measure that indicates
the resolution of a digitised sound sample. The higher the resolution,
the better the audio fidelity. 16-bit audio is the standard used for
standard audio Compact Discs (CD-DA).
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3D Sound
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A blanket term for technologies
that alter the way sound is distributed in real-world space.
Spatialisation broadens the soundstage (the area in space where the
sound seems to be coming from), making it more dramatic and spacious,
and gives the illusion of pushing it beyond the physical location of
the speakers. Positional audio uses encoded audio streams to position
sounds realistically in the space around the listener when the sounds
are played back on compatible equipment.
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8-Bit Audio
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A unit of measure that indicates
the resolution of a digitised sound sample. The higher the resolution,
the better the audio fidelity. Audio that is digitised using 8 bits of
resolution is slightly better in fidelity than normal AM radio.
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AC 97
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Intel's recommended standard for
PC audio circuitry. The specification reduces noise by partitioning
analogue and digital components into separate modules.
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ADPCM
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Adaptive Delta Pulse Code
Modulation: the audio encoding and compression method used in CD-I and
CD-ROM XA recording.
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AIIF
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Audio Interchange File Format:
used for high end audio applications.
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AU
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Unix sound file format popular
on the Internet.
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Audio
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Sound for multimedia systems.
Audible range is typically from 30Hz to 20,000Hz (20KHz).
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Chorus
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A doubling effect used to
enhance sound.
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DAT
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Digital Audio Tape: initially a
CD-quality audio format which recorded at 41.8kHz. In 1988, Sony and
HP defined the Digital Data Storage (DDS) standard enabling DAT to
become a magnetic tape technology used for backing up data.
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Dolby AC-3
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A perceptual digital audio
coding technique capable of delivering multichannel digital surround
sound. It incorporates 6 (5.1) discrete channels; each channel can
carry a different signal simultaneously (left front, right front,
centre, left rear, right rear, sub-woofer).
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Dolby ProLogic
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More advanced form of Dolby
Surround that not only recovers the surround information from the
encoded program material, but also adds a centre channel to keep
dialogue and centre effects firmly positioned on the TV screen.
Provides a wider listening/viewing area and provides better channel
separation.
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Dolby Surround
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First generation home theatre
format that recovers surround information from encoded program
material and feeds it to a pair of surround speakers placed up on the
side walls adjacent to the listening area. Outputs three channels:
left, right, and surround (usually split into 2 rear speakers).
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DVD-Audio
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The DVD audio-only storage
format similar to CD-Audio. DVD-Audio is facing stiff competition from
a number of other high fidelity audio standards.
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FM
Synthesis
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Frequency Modulation Synthesis:
an outdated technique for synthesising music reproduction but still
widely supported to provide compatibility with older games software.
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Gain
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The increase in signalling power
as an audio signal is boosted by an electronic device. It is measured
in decibels.
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General
MIDI
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A table of 128 standard sounds
or instruments for MIDI cards and synthesisers.
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MIDI
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Musical Instrument Digital
Interface: a specification that standardises the interface between
computers and digital devices that simulate musical instruments.
Rather than transmit bulky digitised sound samples, a computer
generates music on a MIDI synthesiser by sending it commands just a
few bytes in length. These contain all the information a sound board
needs to reproduce the desired sound - the type of instrument, the
pitch, duration, volume, attack, decay, etc. are all specified by the
protocol. Each channel of a MIDI synthesiser corresponds to a
different instrument, or 'voice'. Programming several channels
simultaneously produces symphonic sound.
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MIDI Mapper
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Windows multimedia translator
for MIDI hardware and software.
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MP3
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Standardised as ISO-MPEG Audio
Layer-3 (IS 11172-3 and IS 138-3), MP3 employs a lossy compression
technique, with bits of information being discarded to allow data to
be compressed into files which are relatively small in comparison with
.WAV files but which retain subjective CD quality.
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MPEG Audio
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MPEG defined three levels or
layers of audio compression. Which layer a type of equipment uses
depends on the desired level of compression. These three layers
compress audio data streams by roughly four, six and eight times
respectively, around 64, 128 and 192Kbit/s per channel. In
practical terms, these compression rates make possible radio
broadcasting of CD-quality music. All three layers are defined for
both monaural and stereo sound. Definitions for surround sound and
other high fidelity applications are under consideration.
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MPEG-2 Audio
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Supplies up to five full
bandwidth channels (left, right, centre, and two surround channels),
plus an additional low frequency enhancement channel, and/or up to
seven commentary/multilingual channels. The MPEG-2 Audio Standard will
also extend the stereo and mono coding of the MPEG-1 Audio Standard to
half sampling-rates (16 KHz, 22.05 KHz, and 24 KHz), for improved
quality for bitrates at or below 64 Kbits/s, per channel.
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Multi-Timbral
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The number of simultaneous
instruments a synthesiser can play.
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Physical Modelling Synthesis
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A revolutionary method for
generating sound. This technique emulates the impulse patterns of
real-world instruments using a software model.
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Polyphony
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The number of voices a
synthesiser can play at any one time.
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Psychoacoustics
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The study of how the human brain
perceives sound. Findings relating to which sounds are and are not
heard by the human ear have been used in the formulation of various
audio compression techniques, including MP3.
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RealAudio
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Extreme audio compression scheme
used on the Internet to provide streamed audio over ordinary modems
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Ripper
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The name given to the
specialised software that extracts raw audio data from a music CD. The
ability to extract audio digitally relies on a feature of newer CD-ROM
drives that allows the digital data from audio CDs to be passed
through the computer's bus (IDE, SCSI) just like CD-ROM data.
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Roland GS
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Roland General Synthesiser and
General MIDI are two overlapping specifications for defining the
standard sets of MIDI sounds that are associated with specific
commands.
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Sampling
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The first step in the process of
converting an analogue signal into a digital representation. This is
accomplished by measuring the value of the analogue signal at regular
intervals called samples. These values are then encoded to provide a
digital representation of the analogue signal.
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Sampling Rate
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In digitising operations, the
frequency with which samples are taken and converted into digital
form. The sampling frequency should be at least twice that of the
analogue frequency being digitised. Thus, the sampling rate for hi-fi
playback is 44.1kHz, slightly more than double the 20kHz frequency
humans can hear.
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SDMI
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Secure Digital Music Initiative:
A secure digital format for distributing music over the Internet.
Announced in February 1999, it is backed by the Recording Industry
Association of America (RIAA) and Sony, Warner, BMG, EMI and Universal
- the top five music production companies. The new format is expected
in products by Christmas 1999.
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Sequencer
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Software for recording and
editing MIDI files.
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Sound Blaster
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A family of sound cards from
Creative Labs. The Sound Blaster protocol has become the de facto
audio standard for PCs. Monaural versions of Sound Blaster cards were
introduced in 1989, and a stereo version three years later. The Sound
Blaster AWE32 and AWE64 are 16-bit sound cards that provide WaveTable
MIDI with 32 and 64 voices respectively.
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Sound
Card
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Also called sound board and
audio adaptor, this is an expansion board that records and plays back
sound, providing outputs directly to speakers or an external
amplifier. The de facto standard for sound card compatibility in PCs
is Creative Labs' Sound Blaster.
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S/PDIF
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Sony/Philips Digital Interchange
Format: an interface standard that lets users connect sound equipment
(such as sound boards and speakers) via a pure digital signal.
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TAPI
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Telephony Application
Programming Interface: permits Windows applications to program
telephone-line-based devices such as modems and fax machines in a
device-independent manner.
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Voice recognition
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The conversion of spoken words
into computer text. Speech is first digitised and then matched against
a dictionary of coded waveforms. The matches are then converted into
text as if the words were typed on the keyboard.
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WAV
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Waveform Audio: the native
digital audio format used in Windows. WAV files use the .wav file
extension and allow different sound qualities to be recorded. Either
8-bit or 16-bit samples can be taken at rates of 11025Hz, 22050Hz and
44100Hz. The highest quality (16-bit samples at 44100Hz) uses 88KB of
storage per second.
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WaveTable
Synthesis
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A common method for generating
sound electronically on a PC. Output is produced using a table of
sound samples--actual recorded sounds-- that are digitised and played
back as needed. By continuously rereading samples and looping them
together at different pitches, highly complex tones can be generated
from a minimum of stored data without overtaxing the processor.
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XG
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Yamaha's extension of General
MIDI that provides many instrument variations and more digital
effects. Many instrument parameters can be controlled in real-time.
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